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BIG FISH / DESIGN PRACTICEUX · UI · ART DIRECTION · MOTION

Design.Websites & digital products

Clarity that works.
Character that stays.

From research and a working prototype to a distinctive visual concept, a complex interface and a system ready to build.

Explore our approach
F / 01
FORM & LOGIC

One form. Two ways of looking at design.

RESEARCH. DESIGN. EXPRESS.8 disciplines — one product

02 / OUR DISCIPLINES

From the first “why”
to the final pixel.

Eight disciplines working together. Choose one to see the challenge it addresses and what the team receives.

Find out what matters.

Understand the product, audience, constraints and reasons to choose. Compare interviews, sales enquiries and available analytics; separate evidence from assumptions.

DELIVERABLEPriorities, hypotheses and evaluation criteria.

Explore the example

03 / RESEARCH & STRATEGY

Understand first.
Then design.

A beautiful catalogue misses the point when a buyer cannot find a compatible part. Research helps us understand the task from the user’s point of view.

Start with the product, audience and business goals. Review competitors, existing analytics and customer questions. Include interviews and usability tests where a hypothesis needs evidence rather than a guess.

JTBD helps frame the task a person wants to accomplish. A journey map reveals the wider experience and friction. Information architecture turns these findings into navigation, page structure and content requirements.

DELIVERABLETask map, priorities, information architecture and hypotheses to test.

B2B / EXAMPLE DECISION MAP

01 / QUESTION
Is there a compatible alternative with the right approval and lead time?
02 / FRICTION
Information is spread across PDFs and needs a phone call to verify.
03 / PROPOSED SOLUTION
Bring compatibility, availability and documents into the product page. Support comparison and a quote request from the selected items.

Task → Find → Compare → Request quote

Method demonstration. An example hypothesis, not findings from client research.

04 / UX & PROTOTYPING

Usability can
be put to the test.

One journey as a wireframe, a designed interface and an error state. Switch modes, change the viewport and try the next step.

FIELD / EQUIPMENTDemo interface

01 / CONTACT DETAILS 02 / CONFIRMATION

Ready for
the next step.

Keep the order and total in view. Explain an error next to the field and preserve what has already been entered.

Use the example; do not enter personal data.

01 / StructureTest the sequence before polishing the screens.

02 / InterfaceCreate hierarchy, readability and a clear next action.

03 / StatesDesign errors, loading and confirmation alongside the main view.

05 / CONCEPT & ART DIRECTION

One message.
Different character.

Composition, typography, colour and imagery change the tone. Here the fictional brand FORMA takes three visual directions, with the same content and a different approach.

Big Fish concept · fictional brand
FORMA®OBJECTS / SPACES / IDEAS01—03
A COLLECTION OF POSSIBILITIES

New forms
for familiar things.

Objects that change the space around us.

Explore the collection
FORM STUDY / BIG FISHART DIRECTION DEMONSTRATION
01 / 03

Quiet confidence. Focus on the object.

A warm palette, a serif and generous space. Leave room to study the image and read at a comfortable pace. A fitting direction for a story about materials, quality and detail.

Extend the concept into a system: photography, illustrations, icons, diagrams, key screens and motion rules. Select tools, including AI, to suit the task; the designer remains responsible for the decisions and quality.

DELIVERABLEKey screens, visual principles and an approved set of assets.

06 / COMPLEX INTERFACES

Keep the complexity
behind the interface.

CRM, catalogues, customer portals and B2B services. Organise data around work: find, compare, change and review. Account for roles, permissions and exceptions.

F / WORKWORKSPACEProjectsDocumentsTeamDemonstration
data

WORK OVERVIEW

Projects4

ProjectStageNext step
Corporate websiteConceptReview direction
Product cataloguePrototypingTest the filters
Dealer portalDesignApprove the states
Request serviceHandoverReview responsive views

Search for a project or switch states. No data is sent anywhere.

Data & prioritiesPut essentials in the overview; reveal details when needed.

Roles & permissionsA viewer can read data without being offered unavailable actions.

Responsive behaviourInformation stays meaningful on a narrow screen.

07 / MOTION / 3D / WEBGL

Motion
explains.

Show volume, material, state changes and the relationship between actions. Give each effect a purpose: reveal a product, direct attention or clarify a transition.

F / 02
MATERIAL STUDY
Procedural 3D form / interactive
01 / INTERFACE

States are connected.

Micro-interactions show what changed: an item was added, a panel opened or a process finished. Timing and direction help retain context.

02 / OBJECT

A product can be explored.

A 3D scene reveals form, angle and material. Prepare geometry, textures, lighting and interaction for the web, with a static fallback.

03 / PERFORMANCE

The effect respects the task.

Load expensive assets when needed, stop scenes outside the viewport and respect reduced-motion preferences. Core content remains available without WebGL.

08 / DESIGN SYSTEMS & PRODUCTION

One principle.
Many screens.

In Figma: components, variants and Auto Layout. In code: the same rules for colour, typography, spacing and states. A system helps the product grow consistently.

TYPE / SPACE / COLOUR

A hierarchy you can see.
Rules the team can use.

Display / 64Heading / 32Body / 16Caption / 12

DELIVERABLEComponent library, tokens, responsive rules and behaviour specification.

colour.accent
colour.surface
colour.text
COMPONENT / CARD

Change it in one place.

Theme and density update every component in this example.

Keyboard focus is supported. Changes stay within this demo.

space / 8 · 16 · 24radius / 0state / focus · error · disabled
01

Layouts

Pages and journeys at the agreed viewport sizes.

02

Components

Variants, states, constraints and reuse guidelines.

03

Specification

Behaviour, responsiveness, asset exports and content requirements.

04

Design review

Browser review and a list of discrepancies to resolve.

09 / PROJECTS & CONCEPTS

Decisions.
In real context.

From the published portfolio: challenges, screens and visual decisions. Client projects and the authored concept are labelled separately.

Screens from OKASIZ
01 / E-COMMERCE

OKASIZ

Help people choose protective equipment.

Large product imagery works alongside the catalogue, selection and checkout.

Screens from Simplex
02 / CORPORATE WEBSITE

Simplex

Communicate architectural scale.

Imagery, space and typography connect the expression of façades with technical content.

Screens from Houseboat
03 / AUTHORED CONCEPT

Houseboat

Present a different way of living.

A visual concept about living on water. Original presentation credit: Vitali Zaharchenko / Uprock agency. Retained in the published portfolio.

Screens from Pilkington
04 / CORPORATE WEBSITE / CATALOGUE

Pilkington

Connect a material with its application.

Architectural presentation, information about glass and technology. The project includes English localisation.

All Big Fish projects

10 / HOW WE WORK

A clear process.
A reviewable result.

Scope follows the challenge. Agree deliverables, stages and review points before starting. Each stage produces something tangible to review.

01

Research & scope

Understand the product, users, constraints and success criteria. Agree what to investigate and which materials are needed.

DELIVERABLEBrief, task map, research findings and project boundaries.

02

Structure & prototype

Create the information architecture and key journeys. Walk through them with the team and, where agreed, with users.

DELIVERABLESitemap, user flows and a clickable prototype.

03

Visual concept

Define the direction on key screens using real content. Discuss the reasons behind it, not only personal preferences.

DELIVERABLEConcept, rationale and approved visual principles.

04

Screens, assets & system

Extend the concept across the agreed pages, responsive views, assets, states and components.

DELIVERABLEFigma layouts, component library and prepared assets.

05

Testing & refinement

Review journeys, long content, errors, keyboard interaction and small screens. Resolve the issues found.

DELIVERABLEReviewed states and a record of design decisions.

06

Handover & design review

Deliver source files and specifications, then align on implementation. When supervision is included, review the result in the browser.

DELIVERABLEDevelopment package and design review findings.

11 / SCOPE & NEXT STEPS

What shall we
create for you?

Bring a new product, an existing website or a specific journey that needs rethinking. Start with the challenge and agree a suitable scope.

Research, prototypes, concept, layouts and materials for your development team. Agree the scope and depth of each stage.

Your chosen format will be added to the enquiry. Cost and timing depend on scope, content and complexity.

What exactly will we receive?

The agreed package: editable Figma files, responsive views, components and states, visual assets and behaviour specifications. Development and design supervision are scoped separately.

How are cost and timing determined?

By the number of journeys and unique screens, visual and interaction complexity, content readiness and testing scope. After reviewing the challenge, agree stages, deliverables and review dates.

Can we start with part of the product?

Yes. Start with research, a concept, a key journey or a set of problematic screens. Define what the stage should validate and how its outcomes will be used.

Who prepares copy and imagery?

Assign responsibilities before starting. Use your materials or include content production in the project. Agree production and usage rights for photography, illustration, 3D and licensed assets separately.

LOCAL DEMONSTRATION

Change stage

Only the example in this browser changes.

BIG FISH / YOUR STORY

Start
with an idea.

Tell us about your business and project. Let’s discuss the scope, budget and next steps.

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